![]() If you wish to build the solution yourself, you would need to install the following libraries: ![]() Projects in the solution are configured to use static libraries instead of dynamic. The solution uses a number of third party dependencies, which are available via vcpkg. A total of 4 hooking techniques are used in this project. Once target DLLs have been identified, appropriate functions are hooked using the great PolyHook 2 library. It monitors DRM DLLs using undocumented WinAPI functions and suspends new processes before injection using undocumented functions as well. This project is a dynamic library which performs the main function of Koalageddon - DLC unlocking. The GUI is using Task Dialog available in Windows API. This project is a trivial GUI utility that automatically installs the integration files and copies the original ones. Nothing much going on here except for loading of the unlocker module. This project is a dynamic library that pretends to be version.dll. ![]() The injector can be used as a command line utility that accepts 2 arguments: ID of the process which should be injected and DLL to inject. This project is a simple DLL injector executable. For example, all projects need to access config file and logging utilites, so they are defined in this module. This project is a static library that houses common functions of all other projects. □ Version 2Ĭheck out the next major version of Koalageddon, currently in development, at this repository. This document is meant for software developers. What’s great about disasters are the cool assets (and the fresh water outlet - very useful for vanilla players), and Snowfall has trams.Ĭan’t say much about Sunset Harbor since I don’t have it yet, but I do know it adds a lot more transit hubs, aside from the fishing industry.Legit DLC Unlocker for Steam, Epic, Origin, EA Desktop & Uplay (R1)įor user-friendly introduction or support, please check out the official forum thread. Natural Disasters/Snowfall are more gimmick-y. If you’re into environment-friendly cities, then get this too. Green Cities also adds a lot of cool assets, but you can do without most. Industries), and are great ways to earn more money. They also have great assets for detailing and realism (esp. ![]() If you like micro-managing then get these. Park Life, Industries, and Campus all follow the same mechanics by adding more depth to your parks, specialized industry, and universities. Essential would probably be Mass Transit (more roads and transit options) and possibly After Dark (for the bike lanes, bus lanes, and bus terminal). It depends on what you want your city to focus on. Have suggestions for the sidebar / topbar? Mail the mods! Fully comprehensive City Planning guide for C:S players.The Beginner's Guide To Traffic, Updated.NEWS SALE STREAM OTHER MODDING VIDEO SCREENSHOT FEEDBACK MAPS HELP DISCUSSION TIPS CONSOLE CONTEST New Mayor Resources Welcome to /r/CitiesSkylinesĪ community-led subreddit for Cities: Skylines and Cities: Skylines II, the city-builder games from Colossal Order.Ĭlick Here For Our Guidelines We have a Discord server! Support for the old.reddit stylesheet is currently "best effort" as despite our valiant attempts, changes by Reddit are causing things to break or behave inconsistently.
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